Development Blog

Progress Update

This is just a quick update to let everyone know the progress of Aeon Timeline development.

I have just released a beta version of Aeon Timeline 1.1 to participants of our beta testing program (if you wish to join, see here:

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Version 1.1: How long is that…?

As I have mentioned briefly, I am currently working on Aeon Timeline version 1.1 for Mac, which will bring Aeon Timeline up to the level I want it to reach before I write a feature-parity version for Windows. Version 1.1 will be out before the end of the year, with a Windows version to hopefully follow some time next year.

Aeon Timeline is intended to aid creativity and data analysis, and to achieve this aim, it is important that users spend their time thinking about their content rather than the application they use to create it. This means Aeon Timeline needs a clean, easy, intuitive user interface.

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Follow up to: ‘Why Does Microsoft make it so hard?’

Firstly, I want to thank everybody who responded to my last blog post: From Mac to Windows: Why is Microsoft making it so hard? There is always a risk that any post dealing with a Mac versus Windows topic could descend into a flame war, so I was very appreciative of the intelligent thoughts and suggestions offered by everyone who commented on the blog.

Secondly, I will apologise for taking so long posting this follow up blog post. I have been sitting on this blog post for a couple of months waiting for permission to include a few quotes from Chris Bernard, a Chief Experience Evangelist at Microsoft, but after not hearing back, I have decided to publish the post without them.

In that time, Microsoft has abandoned the Metro name, but I will continue to use it here in lieu of a non-Wordy alternative.

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